Bring the original weapon and ingredients to the NPC dedicated to enchanting it.
An enchanted weapon that falls on the ground loses its enchantment. This type of weapon is not skinnable.
|Wands||1 000 000 gold, Original wand, Cloak of renewal, Robe of the Arch Magi, Golden emerald encrusted tiara, Runed malachite diadem, Deific healing potion, Silver spoon of the Prophet, Ring of confidence, Pouch Of Yellow Powder|
|Bows||1 000 000 gold, Original bow, Wolftooth necklace, Ethereal amulet, Potion of nimbleness, Dragonscale boots, Shaman mantle, Crude skraug bow, Bow of the Spiders, Ring of the forester|
|Blunt weapons||1 000 000 gold, Original weapon, Dragonscale armor, Potion of fortitude, Deific healing potion, Ring of the forester, Athena necklace, Necklace Of The Black Heart, Shield of the Damned, Ring of the lion|
|Warrior weapons||1 000 000 gold, Original weapon, Mithril blade 3, High metal bastard sword 3, Ring of the forester, Potion of fury, Ring of the berserker, Straight jacket, Dragonscale gauntlets, Bracer of leaves|
The success rate depends on the number of equipment points of the weapon.
|Equipment Points||Partial failure||Total failure|
The NPC can fail the enchantment in two ways:
|Wands||Wand of the Clever, Wand of Ogrimar, Wand of Artherk, Wand of Stone, Wand of Tempest|
|Bows||Cedar composite bow 3, Lancewood composite bow 3, Black Locust composite bow 3, Dragon tree composite bow 3, Bow of Nea 3|
|Blunt weapons||Ancient morningstar 3, Ancient eveningstar 3, Mithril morningstar 3 two-handed, Mithril eveningstar 3 two-handed, Morningstar of Nea, Eveningstar of Nea|
|Warrior weapons||Ancient blade 3, Mithril broad axe 3, Ancient scimitar 2, Ancient bastard sword 2, Adamantite two handed sword 3, Ancient two handed sword 3, Ancient broad axe 3, Ancient scimitar 3, Ancient bastard sword 3, Axe of Nea|
|Wands||+Power, +Equipment Points, -Weight, +Dodge|
|Bows||+Archery, +Equipment Points, -Weight, +Dodge|
|Blunt weapons||+Attack, +Equipment Points, -Weight, +Dodge|
|Warrior weapons||+Attack, +Equipment Points, -Weight, +Dodge|
If the enchantment succeeds your weapon receives a mix of bonus ranging from 0 to a random number.
To know the possibilities of enchanting weapons please click here.