The fallens
Principle
Like humans and seraphs, the fallen are among the playable races in the world of Nea.
Get it
Create a level 1 human character and activate the quest by speaking with the NPC Syl the revenant present in the temple of Lighthaven.
Kill Goblin x200, Tarantula x400, pink skraug x600, Ogre of the valleys x200, B'thastan x400 et Sethef¹ x1
Once finished, speak with the NPC Lyn the revenant present in Sir Beltigan castle.
A level 1 human who has access to the NPC The teleporter or who has the teleporter scroll cannot start the quest.
A seraph that has access to doppelganger portals and rerolls as a human cannot start the quest.
¹ The real Sethef or that of Delwobble's master, the summoner.
Interests
Fallen points to distribute in the point room like a seraph x1
Aura of a seraph x3
Attributes of a seraph x3
Access to all areas of the game without level restrictions, …, White Templar, Makrsh P'Tangh and Doppelganger (after completing the usual quests)
Access to exclusive human equipment/spell
Wings dedicated, unique, and with bonus +1 all power, +2 all resist, +4 all stat, and +8 AC
Name in orange
Aura of combat in blue
Disadvantages
XP x2
No access to experience reward for NPC Ronda, Meltar Goanvach, Khan Wulgworth, Wajpoothin and Sheriff Grant Hornkeep
No access to convert Goa to experience
50% experience loss on PVM death
Gem of Flames not usable
Automatic HP/MP recalculation disabled
No killer experience for the boss Rombe, Kanarg, Sethef, Nemere, Spirit of Oberon, Keior the dragon and Cerberus (same with Heart of shadows)
No access to group bonus experience for the boss White Templar and Makrsh P'Tangh
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Orb of experience gives 3 250 XP multiplied by your level